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日本語EnglishDeutschPolskiFrançaisNederlandsTürkçeItalianoEspañolPortuguêsDraw, discard and form your hand into sets and runs. Knock with 10 or less deadwood, or go gin with none. Scoring is automatic.
Play one-on-one against the computer; the first to 100 points wins. Your hand is sorted into melds automatically, with your deadwood count shown. Close the page anytime and pick up where you left off.
Get rid of high cards such as kings, queens and jacks early if they aren't close to a meld. If you're caught holding them, they cost a lot.
Watch which cards your opponent takes from the discard pile. Discarding the same rank, or nearby cards of the same suit, may help them complete a meld.
Cards of the same rank as one your opponent discarded are usually safer to throw.
Knocking early, as soon as your deadwood is 10 or less, is usually right. Late in the hand your opponent's hand is stronger too, so knock only with low deadwood.
With just 1 or 2 deadwood and plenty of stock left, waiting a little for gin can pay off.
Yes, and there's no sign-up. Play in the browser on your phone, tablet or computer.
Knocking ends the hand when your deadwood is 10 or less. Going gin means ending it with no deadwood at all (every card in a meld): you get a 25-point bonus and your opponent can't lay off.
When the defending player's deadwood (after laying off) is the same as or less than the knocker's. The defender scores the difference plus 25.
No. The best arrangement for the defending player, including melds and layoffs, is worked out automatically. Laid-off cards are marked in orange on the results screen.
Yes: Beginner, Intermediate or Advanced. Beginner grabs cards that might make a meld on a whim. Intermediate discards to keep its deadwood as low as possible and knocks as soon as it can. Advanced remembers which discards you took, avoids feeding your melds, and decides whether to knock or wait for gin based on how much stock is left.
The first player to reach 100 points wins. There are no game or line bonuses. Close the page anytime and pick up where you left off.
Undo takes back your last move (a discard, taking the upcard or a pass). A card drawn from the stock can't be undone, since you've already seen it. Hint highlights the move the Advanced computer would make.
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Missing one day won't break your streak. Stats are saved only in this browser.