Games
SolitaireSudokuMahjong SolitaireSpider SolitaireCheckersFreeCellHeartsReversi (Othello)GomokuMancalaFour in a RowFive DiceTic-Tac-ToeMahjong ConnectDaifugoGin RummyWord SearchSevensTower of HanoiSliding PuzzleYukon SolitaireScorpion SolitaireSpadesBackgammon2048MazeNonogramMatching GameConcentrationTriPeaks SolitaireGolf SolitairePyramid SolitaireMinesweeperKiller SudokuMenu
How to playNicknameLanguage
日本語EnglishDeutschPolskiFrançaisNederlandsTürkçeItalianoEspañolPortuguêsBe the first to get rid of all your cards and become the Tycoon. Classic rules with 8-stop, revolution and the card exchange, against 3 computer players.
8-stop, revolution and the card exchange from round 2 are always on. Changing house rules starts a new game.
Play 5 rounds against 3 computer players; total points decide the winner. Close the page anytime and pick up where you left off. Undo as often as you like within a round.
Get rid of weak cards early and keep strong cards such as 2s, the joker and aces for later. Winning the pile near the end makes it easier to go out.
Think of your hand as sets and runs, and try to need as few plays as possible. Breaking up a set to play cards one at a time means more plays.
An 8 clears the pile. Use it when you're about to lose the pile to a strong card, or when you want to lead your weak cards again.
With lots of weak cards, a revolution with four of a kind can turn the game around. With lots of strong cards, watch out: someone else's revolution will hurt you.
When someone is down to 1 or 2 cards, don't hold back. Go for the pile.
Yes, and there's no sign-up. Play in the browser on your phone, tablet or computer.
A popular Japanese card game, also called Daihinmin. It is a climbing game similar to the games known as President in Western countries, and to Big Two.
8-stop, revolution and the card exchange from round 2 are always on. Jack back, suit lock, 3 of spades and fallen tycoon can be turned on under House rules. There is no rule against going out with strong cards, and runs don't cause a revolution.
Yes: Beginner, Intermediate or Advanced. Beginner plays and passes on a whim. Intermediate avoids breaking up its sets. Advanced keeps strong cards for later and plans 8-stops, revolutions and how to go out.
5 rounds. Tycoon scores 3 points, Rich 2, Poor 1 and Beggar 0, and the total decides the winner. Close the page anytime and pick up where you left off.
You can undo back to before your last play or pass, as often as you like within a round. Hint highlights the cards the Advanced computer would play.
One. On its own it is the strongest card, even during a revolution. In a set or run it stands in for a missing card and has that card's strength.
| Level | Solved | Best | Average | Perfect |
|---|
Missing one day won't break your streak. Stats are saved only in this browser.