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日本語EnglishDeutschPolskiFrançaisNederlandsTürkçeItalianoEspañolPortuguêsRoll the dice and race your 15 checkers home in this classic board game. Play the computer or a friend.
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Tap a checker to see where it can go. When your dice are used, tap Done. Your game is saved if you leave.
A single checker on a point (a blot) can be hit. Be careful when it's within 6 pips of an opposing checker.
Making points (two or more checkers) in your home board blocks your opponent. Consecutive points form a strong prime.
If you're well ahead in the pip count, break contact and race home.
Some opening moves are standard. With 3-1, moving from the 8 and 6 points to make your 5 point is the classic play.
No. The size of each win (single 1, gammon 2, backgammon 3) is added to the points in your per-level stats.
There are five levels from Beginner to Expert. The top two look at their most promising moves and check all 21 possible replies of the opponent's dice before choosing. Dice luck means you can still beat the strongest level.
Yes. Choose "2 players" as the opponent to take turns on one screen.
On your device, with a fresh random number every roll.
Your game is saved. On the same device and browser, it continues where you left off.
No. With dice luck and computer opponents, records can't be compared fairly. Your per-level stats (wins, points) stay on this device.
| Level | Solved | Best | Average | Perfect |
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Missing one day won't break your streak. Stats are saved only in this browser.