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日本語EnglishDeutschPolskiFrançaisNederlandsTürkçeItalianoEspañolPortuguêsNine techniques, from Easy to Master. Each with a real puzzle.
Sudoku techniques build on each other. The basics (singles) solve every Easy and Medium puzzle. Hard puzzles may need pairs and pointing; Expert puzzles always do. Master puzzles add X-Wing, Swordfish or XY-Wing.
On puzuru, every puzzle is graded by a program before you see it: it must have exactly one solution and be solvable with the techniques of its level. So once you know the techniques below, you know what each level will ask of you.
Candidate: a number that could still go in an empty cell. Notes (pencil marks) are how you write candidates down.
Unit: a row, a column or a 3x3 box. Each unit holds 1 to 9 exactly once.
Sees: two cells see each other if they share a row, column or box, so they can't hold the same number.
Always go back to singles after any removal. Advanced techniques rarely place a number directly; they clear candidates so that a single appears.
Fill in all candidates before hunting for pairs, pointing or wings. Patterns are nearly invisible without notes.
Work one number at a time for pointing, X-Wing and Swordfish, and look at two-candidate cells for pairs and XY-Wing.
Extreme puzzles stall even with everything on this page. You need deeper reasoning, such as following chains of candidates (if this cell is 4, then that one is 7, then...).
Each Extreme puzzle still has exactly one solution. Try one when the techniques above feel easy.
Learn hidden singles and naked singles first. They solve every Easy and Medium puzzle on puzuru.
Naked pairs and pointing pairs. Expert puzzles on puzuru always need them, or their cousins: hidden pairs and triples.
Not on puzuru's Easy to Master levels. Every puzzle there is checked to be solvable without guessing, using singles, pairs and triples, pointing, X-Wing, Swordfish and XY-Wing. Extreme puzzles need deeper reasoning such as chains.
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